Update 3 Tier List: Ranking the Best Units
In the ever-evolving meta of Cameraman Tower Defense, Update 3 has significantly shifted the landscape. With new units introduced and balance changes affecting existing ones, players need a clear strategy to handle the increased difficulty of high-wave encounters. This tier list is based on unit stat cards and successful Insane mode clears as reported by the community.
S-Tier: The Ultimate Carries
Units in this tier possess the raw power required to solo or duo clear the 50-wave Insane mode.
- TV Spider: On paper, this is the strongest unit in the game, boasting 10,000 splash damage per second with a 40-range. However, due to its extremely low pull rate (1 in 500 from the spider crate), it is more of a trading trophy for most players.
- Upgraded Brute Prototype: A late-game powerhouse dealing 9,000 splash damage per second. It requires a significant cash investment (41,000 to max), making it a finisher rather than an opener.
- Titan Cameraman: The backbone of most successful Insane runs. It offers a balanced 3,000 damage per second at a 30-range with a relatively affordable max cost of 8,500.
A-Tier: Reliable Support and Damage
These units are highly effective but generally require a primary carry to handle the bulk of the boss pressure.
- Glitch Cameraman: A top-tier mythic that triples its damage output at max level, reaching 6,000 per second.
- Upgraded Titan Speaker Man: Offers 5,000 splash damage per second. It is a solid choice for clearing clusters of enemies before they reach your main defenses.
- Speakerwoman: A legendary unit that hits harder than most others in its class, dealing 3,500 per second. It is a rare pull from the woman crate but highly coveted for its efficiency.
B-Tier: Early Game Specialists
B-tier units excel in the opening waves but often fall off as the match progresses into the late 40s.
- Ninja Cameraman: Widely considered the best starter in the game. With a low placement cost of 200 and a max-level damage of 1,000 per second, it provides the best damage-per-cash ratio.
- Scientist Cameraman: Essential for economy. At max level, it generates 500 cash per wave. A team of four maxed Scientists is standard for funding late-game upgrades.
- Laser Cameraman: A reliable mid-game unit that scales well, with its final upgrade significantly boosting both damage and range.
